Kageboushi is a puzzle-platformer game prototype that blends stealth, action, and atmosphere in a world split between light and shadow. Players control a ninja and his shadow, moving between these two realms to solve environmental puzzles, outsmart enemies, and uncover hidden paths. The game’s core mechanic centers on the interplay between physical space and its mirrored shadow world—creating layered puzzles.
Built in Unity, the prototype reflects a fully realized visual and gameplay concept. I contributed to the overall vision, character design, level design, modeling, and texturing.
Kageboushi explores themes of duality, perception, and presence—inviting players to shift perspectives and think in two worlds at once.
PRODUCTION TEAM: Two developers and two graphic artists